![]() It reminded me of all those random computer games-probably the ones that came in a Costco bundle-that I remember playing as a kid but unfortunately can't remember the name of. On the way to delivering justice, I took a screenshot of this trashcan because hey, nice texture. Penniless, and without a vocal advocate on my side, I nevertheless headed out into the depths of the city, looking to kick some ASCII ass. Neither appeared on the ground, which explains why I didn't realize I'd lost my only two weapons until they were gone. Trying to scroll through weapons, I hit V again, dropping my second gun. I managed to pick it up, then, like a dipshit, tried to find my other gun to compare the two. No matter, I finally figured out how to right click and buy another one, which appear as the neon green word "PISTOL" on the ground. Resorting to button mashing, I hit V, which made my pistol disappear. I'd scored 10 bones off the dead W, but wasn't sure how to spend them on the vending machine. But I got over my initial awe quickly, because I needed to see a vending machine about a gun.Īnd this is where my complete lack of knowledge about the controls-justified at the time by my argument that there's no readme for the future-really bit me in the rear. For what initially appeared to be a rather simple game, the use of spot lighting is nice for levels that are randomly generated, the game puts together an impressive variety of architecture. With the W dog put down, I was free to explore Paul's world, which feels like the Wolfenstein I always wanted. I would have loved to take a screenshot of the fight, but the W required my full attention. If I may mangle the words of Mike Hammer, when my own voice loses sway, the letter-generated handgun makes a persuasive argument. It was one tough-talking tree, I'll give it that as soon as I appeared, it skipped the pleasantries and began bludgeoning me with red blocks. I escaped the black alley only to be confronted by a neon W, referred to as a Demented Tree. I suppose it's fitting then that the game object to stick out most brightly was my ASCII pistol. T'was a dark world, the future I found myself in, and escaping the hallways proved troublesome-the difficulty compounded by sunlight shining directly into my eyes from our office windows. Having not read the readme fully, but with the game's cyber-ambient soundtrack urging me on, I just went for it. I entered into a black hallway (that's it above) with no idea what to do. ![]() I thus decided to stick with the whole shapeshifters'-world-takeover bit, as the game's antagonists-violent, murderous letters-seem suitably metaphorical for a New World Order storyline.)Īnd with the name chosen-Buddy, elegant Defender of Freedom-I was dropped into the game on a dark, rainy night. (A note per that last point: I'm not sure where the Illuminati, rap game or otherwise, fit into the story, as there isn't much of one. ![]() I'm a fan of being elegant, and I'm here to kick reptilian ass, so this one seemed fitting. But I did know then that those letters, the Ws and the Xs terrorizing the night, all needed to die.īut first I needed to pick a name, and kept hitting N until the game randomly generated me a good one. Paul built a dark, neon-flaring world fully out of ASCII text, with murderous letters waiting to pop out of any corner. But what really grabbed me upon seeing a Tumblr post about the game was just how insane it looks. Naturally, I'm talking about Illuminascii, a game developed by a guy named Paul, also known, per the readme file accompanying the game, as " depressing drawers." On the game's Indie DB download page, Paul said the goal was "taking the roguelike and merging it with an FPS: ASCII graphics, randomly generated enemies, random levels, randomly generated weapons, random cutscenes(!)."Ĭonceptually, that's a positively awesome blending of genres, even if the game is "very much in Alpha state," per the readme. ![]()
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